Post by Darkserium on Jan 12, 2013 17:32:51 GMT -6
First run at the stats, let me know what you think.
These are how you decide which stats you want on your character, how to increase them, and how they scale.
When you first make a character and every time you level up, you will be able to choose 1 of 3 packages that will increase your stats by a predetermined amount.
Vitality: This stat determines how much health a character has, every point into vitality gives you one more hit point.
Vitality will start at 10.
Attack: Attack is the stat the determines the damage of a physically attacking character. Every 2 points into this will increase your damage by 1.
Attack will start at 6.
Special: Special is the stat that determines damage for a magically attacking character. Every 2 points into this will increase your damage by 1.
Special will start at 6.
Dexterity: Dexterity is the stat that determines the damage for archers. Every 3 points into this stat increases your damage by 1.
Dexterity will start at 6.
Luck: Luck determines your evasion rate and your critical chance. Every 4 points into this will increase your chance to dodge by 1%. Your evasion will start at 10% and maxes at 25%. Your critical will start at 5% and increase by 1% every 3 points maxing out at 20%.
Luck will start at 5.
Heal: Heal determines the amount that a character can heal. Every 5 points into this stat will increase the points healed by 1.
Heal will start at 14.
Movement: Move will determine what turn order you will go in when in combat. This stat can only be raised by class bonuses.
Movement will start at 5.
These are how you decide which stats you want on your character, how to increase them, and how they scale.
When you first make a character and every time you level up, you will be able to choose 1 of 3 packages that will increase your stats by a predetermined amount.
Vitality: This stat determines how much health a character has, every point into vitality gives you one more hit point.
Vitality will start at 10.
Attack: Attack is the stat the determines the damage of a physically attacking character. Every 2 points into this will increase your damage by 1.
Attack will start at 6.
Special: Special is the stat that determines damage for a magically attacking character. Every 2 points into this will increase your damage by 1.
Special will start at 6.
Dexterity: Dexterity is the stat that determines the damage for archers. Every 3 points into this stat increases your damage by 1.
Dexterity will start at 6.
Luck: Luck determines your evasion rate and your critical chance. Every 4 points into this will increase your chance to dodge by 1%. Your evasion will start at 10% and maxes at 25%. Your critical will start at 5% and increase by 1% every 3 points maxing out at 20%.
Luck will start at 5.
Heal: Heal determines the amount that a character can heal. Every 5 points into this stat will increase the points healed by 1.
Heal will start at 14.
Movement: Move will determine what turn order you will go in when in combat. This stat can only be raised by class bonuses.
Movement will start at 5.