Post by persephone on Jan 14, 2013 11:59:22 GMT -6
As you explore the world, you, the player, are expected to follow some extra rules [that may or may not apply to the main story line]. Some of these are more offense than others, but in general a lot of these rules are more like tips or guidelines to getting you into good habits.
Rule Number One: No Spamming/Double Posting. This is important mainly because post counts does mean something, and shouldn't ever have the need to post twice in a row. We do have the power to modify one's post count, but there are some tricky ways someone might pull it off. To avoid double posting get in the habit of using the modify button. I understand that posting twice in a row gets attention, but rest assured, I will notice if you modify your post. (But there is another rule you should keep in mind...about that).
Rule Number Two: If the need arise, and you need to convey a message "out of character" or, OOC, then the standard is to put text into two parenthesis, ((Such as this.)) This lets me know that it isn't your character saying something, versus what you might say personally. Of course, OOC comments should be relevant to the role-play. Try to keep them to a minimum. If you're not sure PM the person you want to talk to, or take it to the general board. Also, if you are wondering about characters thoughts... the standard I like to use is italics. I wonder if those bandits have any worthwhile loot...
Rule Number Three: No modifying after the fact. Please double check your posts. If you forget something it isn't our fault! Since world exploration is more role-play heavy, the combat is also, very strenuous. [Or I think it will be different. I really don't know]. You have to detail your actions as clearly as possible. But sometimes...things don't go right. More often than not, since I will be writing in response to whatever post I see...your modifications WILL go noticed. If you do it intentionally you will face the consequences.
Tips and Hints
Please try to avoid one liners. Also, please read carefully. These might be natural for some, but it is important to grasp the point of what is being said. An basic example might be...
"A pack of wolves is slowly surrounding you. You can see their black fur through the trees, carefully encircling around the clearing. A low, guttural sound begins to rise and fall around you...but you don't know which one will make the first move. A sudden crash breaks through the clearing, you turn around to find the beast--claws at the ready, maw snapping and biting, lunging towards your face."
If you respond with something like...
"I swing my sword."
Not only are you giving me free reign to interpret your attack anyway I want to, but you aren't doing any preventive measures against the other wolves. This is also important if you plan on fighting people in the arena. It's action, reaction. Or a better way to explain it might be, attempt versus counter attempt.
Here's the best way to read the wolf scenario above. Your character turns around at the sound of the wolf emerging into the clearing, charging at you from full speed. But you also know that a pack of wolves is circling around you. Your character wouldn't [normally], stand there and let this happen. This isn't so much like a turn based game where you stand in place and I hit you, and then I stand in place and you hit me... you can go back to any point in time that is explained, and make a counter movement. Such as...
"At the sound of wolves approaching, Persephone draws her sword, and circles around carefully, waiting for the wolves to charge into the clearing. When the first wolf breaks the plane, she draws her sword up, and with both hands firmly wrapped around the blade's hilt, she strikes with a downward swing, aiming to smash the creature's head in."
[I was putting it in a strange, second person? narrative... if first person makes more sense...by all means do it that way]
And it isn't illegal to plan ahead either! Many people assume that when you role-play in combat, you are limited to one action. While I don't want you auto-piloting your entire combat phase, it makes sense that you can do more than one thing given the time span. While it hasn't happened yet, I can assume an action given a result.
"Persephone then grabs the wolf by the head, to show the others of the pack her dominance, and the danger they will face if they dare attack her."
It doesn't make sense to assume the wolf is dead too much, but the moderator of the event can ignore if it the wolf survives. We all take actions in stride. Obviously if the wolf isn't dead, why would Persephone try to grab it?
"The sword smashing into the leaping wolf's head, killing it instantly. However, the momentum of it's lunge has thrown you off balance, causing you to stumble backwards. You can hear the sound of wolves howling, as you hear two more crashing through the brush."
As you can see, Persephone doesn't grab the wolf. If I had decided to add a third action, that also wouldn't have happened.
I'm not sure if I'll be using stats directly or indirectly. Your efficiency in combat in World Exploration, is based on your role-playing skills, but also the level of your character. No matter how elegantly you word your attacks, if you're a level 1 character venturing off into the wild alone, chances are you will die.
As problems arise...I will add new rules.
Rule Number One: No Spamming/Double Posting. This is important mainly because post counts does mean something, and shouldn't ever have the need to post twice in a row. We do have the power to modify one's post count, but there are some tricky ways someone might pull it off. To avoid double posting get in the habit of using the modify button. I understand that posting twice in a row gets attention, but rest assured, I will notice if you modify your post. (But there is another rule you should keep in mind...about that).
Rule Number Two: If the need arise, and you need to convey a message "out of character" or, OOC, then the standard is to put text into two parenthesis, ((Such as this.)) This lets me know that it isn't your character saying something, versus what you might say personally. Of course, OOC comments should be relevant to the role-play. Try to keep them to a minimum. If you're not sure PM the person you want to talk to, or take it to the general board. Also, if you are wondering about characters thoughts... the standard I like to use is italics. I wonder if those bandits have any worthwhile loot...
Rule Number Three: No modifying after the fact. Please double check your posts. If you forget something it isn't our fault! Since world exploration is more role-play heavy, the combat is also, very strenuous. [Or I think it will be different. I really don't know]. You have to detail your actions as clearly as possible. But sometimes...things don't go right. More often than not, since I will be writing in response to whatever post I see...your modifications WILL go noticed. If you do it intentionally you will face the consequences.
Tips and Hints
Please try to avoid one liners. Also, please read carefully. These might be natural for some, but it is important to grasp the point of what is being said. An basic example might be...
"A pack of wolves is slowly surrounding you. You can see their black fur through the trees, carefully encircling around the clearing. A low, guttural sound begins to rise and fall around you...but you don't know which one will make the first move. A sudden crash breaks through the clearing, you turn around to find the beast--claws at the ready, maw snapping and biting, lunging towards your face."
If you respond with something like...
"I swing my sword."
Not only are you giving me free reign to interpret your attack anyway I want to, but you aren't doing any preventive measures against the other wolves. This is also important if you plan on fighting people in the arena. It's action, reaction. Or a better way to explain it might be, attempt versus counter attempt.
Here's the best way to read the wolf scenario above. Your character turns around at the sound of the wolf emerging into the clearing, charging at you from full speed. But you also know that a pack of wolves is circling around you. Your character wouldn't [normally], stand there and let this happen. This isn't so much like a turn based game where you stand in place and I hit you, and then I stand in place and you hit me... you can go back to any point in time that is explained, and make a counter movement. Such as...
"At the sound of wolves approaching, Persephone draws her sword, and circles around carefully, waiting for the wolves to charge into the clearing. When the first wolf breaks the plane, she draws her sword up, and with both hands firmly wrapped around the blade's hilt, she strikes with a downward swing, aiming to smash the creature's head in."
[I was putting it in a strange, second person? narrative... if first person makes more sense...by all means do it that way]
And it isn't illegal to plan ahead either! Many people assume that when you role-play in combat, you are limited to one action. While I don't want you auto-piloting your entire combat phase, it makes sense that you can do more than one thing given the time span. While it hasn't happened yet, I can assume an action given a result.
"Persephone then grabs the wolf by the head, to show the others of the pack her dominance, and the danger they will face if they dare attack her."
It doesn't make sense to assume the wolf is dead too much, but the moderator of the event can ignore if it the wolf survives. We all take actions in stride. Obviously if the wolf isn't dead, why would Persephone try to grab it?
"The sword smashing into the leaping wolf's head, killing it instantly. However, the momentum of it's lunge has thrown you off balance, causing you to stumble backwards. You can hear the sound of wolves howling, as you hear two more crashing through the brush."
As you can see, Persephone doesn't grab the wolf. If I had decided to add a third action, that also wouldn't have happened.
I'm not sure if I'll be using stats directly or indirectly. Your efficiency in combat in World Exploration, is based on your role-playing skills, but also the level of your character. No matter how elegantly you word your attacks, if you're a level 1 character venturing off into the wild alone, chances are you will die.
As problems arise...I will add new rules.