Post by Darkserium on Jan 20, 2013 22:33:06 GMT -6
As you explore the world, you, the player, are expected to follow some extra rules. Some of these are more offense than others, but in general a lot of these rules are more like tips or guidelines to getting you into good habits.
Rule Number One: If the need arise, and you need to convey a message "out of character" or, OOC, then the standard is to put text into two parenthesis, ((Such as this.)) This lets me know that it isn't your character saying something, versus what you might say personally. Of course, OOC comments should be relevant to the role-play. Try to keep them to a minimum. If you're not sure PM the person you want to talk to, or take it to the general board. Also, if you are wondering about characters thoughts... the standard I like to use is italics. I wonder if those bandits have any worthwhile loot...
Rule Number Two: No modifying after the fact. Please double check your posts. If you forget something it isn't our fault! Since world exploration is more role-play heavy, the combat is also, very strenuous. [Or I think it will be different. I really don't know]. You have to detail your actions as clearly as possible. But sometimes...things don't go right. More often than not, since I will be writing in response to whatever post I see...your modifications WILL go noticed. If you do it intentionally you will face the consequences.
Tips and Hints
Please try to avoid one liners. Also, please read carefully. These might be natural for some, but it is important to grasp the point of what is being said. An basic example might be...
"A pack of wolves is slowly surrounding you. You can see their black fur through the trees, carefully encircling around the clearing. A low, guttural sound begins to rise and fall around you...but you don't know which one will make the first move. A sudden crash breaks through the clearing, you turn around to find the beast--claws at the ready, maw snapping and biting, lunging towards your face."
If you respond with something like...
"I shoot an arrow."
Not only are you giving me free reign to interpret your attack anyway I want to, but you aren't doing any preventive measures against the other wolves. This is also important if you plan on fighting people in the arena. It's action, reaction. Or a better way to explain it might be, attempt versus counter attempt.
Here's the best way to read the wolf scenario above. Your character turns around at the sound of the wolf emerging into the clearing, charging at you from full speed. But you also know that a pack of wolves is circling around you. Your character wouldn't [normally], stand there and let this happen. This isn't so much like a turn based game where you stand in place and I hit you, and then I stand in place and you hit me... you can go back to any point in time that is explained, and make a counter movement. Such as...
"At the sound of wolves approaching, Darkserium shrugs his bow off his shoulder, and watches the woods carefully, waiting for the wolves to charge into the clearing. When the first wolf breaks the plane, he knocks an arrow and fires a shot for towards the charging animal.
And it isn't illegal to plan ahead either! Many people assume that when you role-play in combat, you are limited to one action. While I don't want you auto-piloting your entire combat phase, it makes sense that you can do more than one thing given the time span. While it hasn't happened yet, I can assume an action given a result.
"Darkserium braces gets down low into a defensive position getting ready to dodge the incoming attack of the enemy or to react to any others wolves that may burst into the clearing, while keeping his bow knocked and at the ready"
Whatever you intend to do, the Moderator of that board will deal with it however they chose and or want the enemy to respond.
"The arrow hits the wolf in the shoulder as it tries to evade the incoming missile. The arrow did not kill it, and it is still charging you. The injury to it's shoulder causes it to stagger a little, but it reaches you in time to make a slash at you"
This is how combat will be dealt with in game and the Moderator will roll dice programs designed with your stats in order to determine whether or not your hits will connect and how much damage each one will do. The rolls of you and the enemies will determine how the moderator will play their turn as the enemy.
And, as always, if you have any questions. Please address them to the questions board.
As problems arise...I will add new rules
Rule Number One: If the need arise, and you need to convey a message "out of character" or, OOC, then the standard is to put text into two parenthesis, ((Such as this.)) This lets me know that it isn't your character saying something, versus what you might say personally. Of course, OOC comments should be relevant to the role-play. Try to keep them to a minimum. If you're not sure PM the person you want to talk to, or take it to the general board. Also, if you are wondering about characters thoughts... the standard I like to use is italics. I wonder if those bandits have any worthwhile loot...
Rule Number Two: No modifying after the fact. Please double check your posts. If you forget something it isn't our fault! Since world exploration is more role-play heavy, the combat is also, very strenuous. [Or I think it will be different. I really don't know]. You have to detail your actions as clearly as possible. But sometimes...things don't go right. More often than not, since I will be writing in response to whatever post I see...your modifications WILL go noticed. If you do it intentionally you will face the consequences.
Tips and Hints
Please try to avoid one liners. Also, please read carefully. These might be natural for some, but it is important to grasp the point of what is being said. An basic example might be...
"A pack of wolves is slowly surrounding you. You can see their black fur through the trees, carefully encircling around the clearing. A low, guttural sound begins to rise and fall around you...but you don't know which one will make the first move. A sudden crash breaks through the clearing, you turn around to find the beast--claws at the ready, maw snapping and biting, lunging towards your face."
If you respond with something like...
"I shoot an arrow."
Not only are you giving me free reign to interpret your attack anyway I want to, but you aren't doing any preventive measures against the other wolves. This is also important if you plan on fighting people in the arena. It's action, reaction. Or a better way to explain it might be, attempt versus counter attempt.
Here's the best way to read the wolf scenario above. Your character turns around at the sound of the wolf emerging into the clearing, charging at you from full speed. But you also know that a pack of wolves is circling around you. Your character wouldn't [normally], stand there and let this happen. This isn't so much like a turn based game where you stand in place and I hit you, and then I stand in place and you hit me... you can go back to any point in time that is explained, and make a counter movement. Such as...
"At the sound of wolves approaching, Darkserium shrugs his bow off his shoulder, and watches the woods carefully, waiting for the wolves to charge into the clearing. When the first wolf breaks the plane, he knocks an arrow and fires a shot for towards the charging animal.
And it isn't illegal to plan ahead either! Many people assume that when you role-play in combat, you are limited to one action. While I don't want you auto-piloting your entire combat phase, it makes sense that you can do more than one thing given the time span. While it hasn't happened yet, I can assume an action given a result.
"Darkserium braces gets down low into a defensive position getting ready to dodge the incoming attack of the enemy or to react to any others wolves that may burst into the clearing, while keeping his bow knocked and at the ready"
Whatever you intend to do, the Moderator of that board will deal with it however they chose and or want the enemy to respond.
"The arrow hits the wolf in the shoulder as it tries to evade the incoming missile. The arrow did not kill it, and it is still charging you. The injury to it's shoulder causes it to stagger a little, but it reaches you in time to make a slash at you"
This is how combat will be dealt with in game and the Moderator will roll dice programs designed with your stats in order to determine whether or not your hits will connect and how much damage each one will do. The rolls of you and the enemies will determine how the moderator will play their turn as the enemy.
And, as always, if you have any questions. Please address them to the questions board.
As problems arise...I will add new rules