Post by Darkserium on Jan 11, 2013 22:51:31 GMT -6
Ability: Wilderness Survival
When an archer class character drops below 50% hp, they get 5% of their health back each turn for 3 turns. If they drop below 50% within those three turns, their ability is not reactivated. They must ascend to above 50% hp with their ability not active any more in order for it to be activated.
Through their hours of training in the wilderness they have learned to tame animals. Each archer is allowed to have one pet.
Archer: An archer is a character that uses bows to attack. Due to the fact that archers are ranged, if they engage an enemy from a distance, the enemy cannot strike back in that same battle phase. Archers are the type of people that enjoy being outdoors at all times, they feel at home within the woods and out of place in an assembly. This dedication to the outdoors has given the great knowledge how to survive in the wild. All the time allowing them to hunt and practice shooting in order to catch their food. These units are found in the back of the party providing ranged support to those in need. They stay back in order to gain a full view of the battlefield and provide support to any one of their allies that may need it.
Ranger: A ranged is an upgraded form of an archer and upon changing will receive +X dexterity. Your hp regenerated will be 10% per turn.
Sniper: A sniper is the most powerful form of an archer and will receive dexterity +X. Your hp regenerated will be 15% each turn.
The Packages are:
Duelist: +1 Vitality, +4 Dexterity
Ghost: +2 Vitality, +2 Luck
Skillshot: +4 Dexterity, +2 Luck
When an archer class character drops below 50% hp, they get 5% of their health back each turn for 3 turns. If they drop below 50% within those three turns, their ability is not reactivated. They must ascend to above 50% hp with their ability not active any more in order for it to be activated.
Through their hours of training in the wilderness they have learned to tame animals. Each archer is allowed to have one pet.
Archer: An archer is a character that uses bows to attack. Due to the fact that archers are ranged, if they engage an enemy from a distance, the enemy cannot strike back in that same battle phase. Archers are the type of people that enjoy being outdoors at all times, they feel at home within the woods and out of place in an assembly. This dedication to the outdoors has given the great knowledge how to survive in the wild. All the time allowing them to hunt and practice shooting in order to catch their food. These units are found in the back of the party providing ranged support to those in need. They stay back in order to gain a full view of the battlefield and provide support to any one of their allies that may need it.
Ranger: A ranged is an upgraded form of an archer and upon changing will receive +X dexterity. Your hp regenerated will be 10% per turn.
Sniper: A sniper is the most powerful form of an archer and will receive dexterity +X. Your hp regenerated will be 15% each turn.
The Packages are:
Duelist: +1 Vitality, +4 Dexterity
Ghost: +2 Vitality, +2 Luck
Skillshot: +4 Dexterity, +2 Luck